Iron Order 1919
3D character and environment art for a real-time strategy game
- 8+million players
- 150countries
- 13languages
- 2009Founded in



Iron Order 1919
This is a cross-platform strategy game based on World War I scenarios and
beyond. Under the Iron Order, countless inventions and technological advances have seen
mechanical warfare slowly take over. Soldiers become mere bystanders when Massive Mechs
engage in major battles. The goal of the game is to capture most of the map. To achieve your
goal, you have full control over your country’s economic development, technological
research, military achievements, and diplomatic relations with other players.
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Iron Order 1919
Iron Order 1919

Production Workflow
We have allocated a large team of concept art and 3D modeling specialists in order
to complete the intended goal on time in accordance with the wishes of the client.
GOAL
Our goal was to
create 3D models of soldiers and special combat vehicles called mechs, as well as to
prepare all required poses for models in accordance with the game design document.
challenge
Our challenge was to strictly follow detailed instructions regarding the appearance of mechs and soldiers and think through semifictional elements for combat vehicles.
Production workflow
Stage 1. Working on mechs
1

Our first task was to create 3D models of so-called mechs – semifictional combat vehicles that play a key role in the battle. The key advantage was the presence of a very clear technical task. Desired mechs should had:
We created ground, water and air type mechs and combat vehicles for 3 key factions: Germans, British, and Communists.
- ⚪️ Realistic textures
- ⚪️ Rusty, rough materials
- ⚪️ Not too bright colors
- ⚪️ Not the fresh-out-of-the-box appearance
- ⚪️ Mostly realistic proportions
We created ground, water and air type mechs and combat vehicles for 3 key factions: Germans, British, and Communists.
Stage 2. Working on soldiers
2

Also, for each faction, it was necessary to develop 3 infantry characters in the ammunition corresponding to his fraction – Germans, British and communists.
Stage 3. Working on animation
3

The tight deadlines made us form a large team of 16 people for this project. On average, concept art took two weeks, modeling took three weeks, creating the necessary poses took one and a half weeks.
Team structure

Concept artists
Think over and implement detailed concepts for all models needed to create: mechs, combat vehicles, tanks and soldiers.
3D Character artists
Engaged in the creation of highly detailed 3D models of soldiers of 3
key factions, based on the developed and approved concept.
Animator
Engaged in the development and creation of all required poses for
models in accordance with the design document.
3D Environment artists
Work on all necessary art displaying mechs, combat vehicles and tanks in accordance with the approved concept.
Project manager
Provides a high level of project planning, organization and execution
to ensure that all requirements are met.